AI Insights · Timothy · July 2024
Top 5 2D Realistic Games on iOS in New Zealand – Q2 2024
Discover the performance of the top 5 2D realistic games on iOS in New Zealand during Q2 2024, including trends in downloads, revenue, and active users.
In Q2 2024, the top 5 2D realistic games on iOS in New Zealand showcased varied performance in terms of downloads, revenue, and active users. Here’s a closer look at how each game fared according to Sensor Tower data.
8 Ball Pool™
Throughout the quarter, 8 Ball Pool™ saw a stable trend in weekly downloads, generally hovering around 1.5K. Revenue for the game fluctuated, peaking at $7K in the week of June 3 and maintaining above $5K for most weeks. Active users remained consistent, averaging around 53K, with a notable increase to 56.1K in the week of June 10.
Evony
Evony experienced significant growth in weekly downloads, starting from 315 in early April and reaching over 1.2K in early June. Revenue also saw an upward trend, peaking at $11.4K in mid-April and maintaining a healthy range between $7K and $9K towards the end of the quarter. Active users increased steadily, from around 1.9K in early April to over 3.1K by June.
Texas Hold'em Poker: Pokerist
Texas Hold'em Poker: Pokerist had a varied performance in weekly downloads, with a high of 1.1K in early April but fluctuated significantly afterwards. Revenue showed a similar pattern, peaking at $2.7K in early April and then experiencing fluctuations, with a low of $741 in mid-May and rebounding to $1.5K by late June. Active users saw a peak of 2.3K in late May, followed by a consistent range around 2K.
Word Collect Word Puzzle Games
Word Collect Word Puzzle Games maintained a consistent download rate, averaging around 400 per week. Revenue showed minor fluctuations, peaking at $405 in mid-April. Active users remained stable throughout the quarter, averaging around 2.1K to 2.5K, with a slight dip to 2K in early June.
Blackjack
Blackjack saw a steady increase in weekly downloads, starting at 191 in early April and reaching over 600 in early May. Revenue remained relatively low but stable, peaking at $161 in early May. Active users grew from 300 in early April to a peak of 887 in early May, before stabilizing around 400 to 600 towards the end of the quarter.
For more detailed insights and data, visit Sensor Tower.